These are some of my work that i did in Unreal Engine 4.27. For the past year i have been testing out unreal and now have a very strong understanding about the software. I have made use to test of the power behind this software and the ability to create complex scene very fast.
All parts of the scene was done by me using various softwares such as Houdini for Landscape height map creation and used in unreal landscape,
Also Quixel Megascan was most commonly used for asset building.
Some textures were handpainted and Certain Materials were manually created in Unreal Engine.
I have also learnt and worked on the software called speedtree and have a very good understanding of the software.