Hi! I'm Ashwath Athreya, CFX / VFX Artist Lighting , Compositing , Rendering
FX / CFX Artist and Technical Director with a strong foundation in Houdini and Maya, specializing in muscle, cloth, hair, and feather simulation, particle systems, fluid dynamics, RBD, and crowd simulations. Experienced across the full CFX pipeline — from rigging and topology transfer to final shot delivery — with a track record of building reliable procedural workflows under production pressure. Currently operating an independent product design practice, including Frameshift, a self-initiated tool that applies product design thinking to VFX shot review and pipeline workflows. Known for systems thinking, calm collaboration with rigging and animation teams, and a commitment to leveraging technical depth in service of visual storytelling.
VFX Demo Reel
Lighting Demo Reel
CFX Demo Reel
Lighting
Strong understanding on how the light works and the principles behind it. I use maya for lighting my shots.
Shading & Texturing
Strong understanding about materials and its properties. As an interest to look for details, I create texture maps to get the best quality output for my project.
Rendering
Render optimization helps in getting the best quality for the project and reducing render time. Creating render layers to have a complete control over the scene for compositing.
Compositing
Ability to understand layer setup depending on the project scale. And compositing them to get a final result after tweaking the necessary changes to get the right final image. Software used for compositing is Nuke and After effects.
Modeling
Ability to understand and create a smooth edge flow with detailed mesh depending on the project scale. And able to create a proper UV mapping for texturing.
Motion Media
Able to create motion graphics using after effects and other video editing software to get the crisp and clean transition and motion on my projects.