I have done UV mapping and made sure the model follows the correct edge flow in order for it to be easy for Painting the Skin Weight.
Tim BiPod Character Rig
This project was done during my Rigging Class at SCAD. This rig is an FK IK Rig with Multiple functionality. The ability to control the Leg with the help of both IK and FK handles, The ability to easily animate using the Attribute Editor where you can control the character easily with the foot controls. And also the feature to control and stretch the body, leg, neck individually gives you the option to customize the character according to your needs.
Software used to Rig this Model is Maya.